Description

This system takes advantage of the NavLinkProxy objects in Unreal Engine allowing AI to navigate through unnavigable areas. Two Blueprints were made for this system: BP_JumpNavLink and BP_Archway.

BP_JumpNavLink

This is a NavLinkProxy Blueprint that will allow AI to jump from one surface to a higher surface. This can also be used to allow AI to drop from a higher surface to a lower one.

BP_Archway

The area under SM_Arch is too narrow for AI navigation, so I made BP_Archway to fix this. This Blueprint has a NavLink component to allow the AI to walk from one side of the archway to the other.

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